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BeMuse Teaser #3

2/11/2013

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Picture
I've been working pretty hard over the last week to get the 'beMuse' art and tech requirements locked down. Last Friday, I managed to get my head around how all the different elements would come together: the Demons, exploration, magic, the interface, movement, lighting, the overall aesthetic and the palette-styles.

By the end of the day I had created something I was really pleased with. It both retained Incoboto's mood, but also pushed the aesthetic forward. 

I want to share this with the world, but I also don't want to give away too much at this stage, so I have - as before - purposefully 'fuzzed out' the image. There's a huge amount of detail in the image which has now been nicely obscured. Yay.

If I get enough tweets, I might do something reckless, like post a high-res image to the forum or something. We'll see.

Thanks to my brother, Simon, for suggesting that focusing on visuals for a bit would help my brain unfreeze. It has. I'm really delighted with the result, and utterly excited to bring a new, weird little world and its sweet/terrifying denizens to life.

Of course, if anyone wants to speculate about any aspect of what they can/can't see here, they are entirely welcome. There are a lot of clues here, even in this fuzzy state... if you look for them.

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    Fluttermind’s director, Dene Carter, is a games industry veteran of over 25 years, and co-founder of Big Blue Box Studios, creators of the Fable franchise for the XBox and XBox 360.

    Dene takes great pride in doing every aspect of game-creation entirely by himself. Nobody knows why.

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