I want to create a weird, juxtaposed sense of awe and 'awwww!' with these beings. They each have their own personalities, and different people will have different opinions about them dependent on their experience, past dealings, socio-political viewpoints and so on.
The main influences here are, believe it or not, moths and Glenn Marshall's generative art:
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The video isn't directly linked to gameplay or even specific design elements. However, its use of light, colour and motion make me think about how to make my Demons pretty even when they're just being enigmatic.
Bemuse's Demons are neither 'good' nor 'evil' in a traditional sense. They are utterly alien entities that should provoke a sense of... caution and mistrust. They are Demons and serve their own ends. Any good they do you is entirely co-incidental...
...and the costs may well be unpleasant.
I'd be doing it to creep players out, and have them think about the game even when they're not playing it.
Imagine being told: "Between dusk and dawn thou must tell me Dr Dee's most esteemed patron. Do this, and I shall grant thy boon." Could be cool. We shall see.
2D or not 2D, That is the Question
As such, I'm stuggling with the choice of full 3D or 3D plus some sprites. If I go for the full 3D, I don't know how well things like my Demons will translate. If I go for 'sprites in 3D' then it looks a little strange when rotating... and doesn't play to the strengths of mobiles, as overdraw/alpha is expensive.
If you have any opinions, or comments, please let me know. Would 3D be a disaster in your eyes?