Let's See What's Out There...
So, I said I'd do this a long time ago and never did. This game has been a weird, squidgy, hard-to-grasp thing for far too long, and getting something out at some point seems necessary to get the darned thing to 'bake'.
Here it is:
It's not a finished game. It's barely begun, really, but I wanted to see if anyone else out there likes the world and the mood, because those things are what I live and breathe for.
Things to be aware of:
- Unity seems to have munged the keyboard controls on some PCs, making movement feel... weighty. This is odd, and wrong.
- The world is not finished. It is far more blank a canvas than it should be right now.
- The Book is too wordy. The intent is for it to become 100% visual.
If you like where this is going, let me know. If you don't, you can let me know, too.
I'm going to take a 'game jam' break from this game for a little bit in order to get a clearer view on what needs to be done with it.
In the meantime, I hope the little cottage fire keeps you warm, and you enjoy the music.
Fluttermind’s director, Dene Carter, is a games industry veteran of over 25 years, and co-founder of Big Blue Box Studios, creators of the Fable franchise for the XBox and XBox 360.