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Bunnies and the Creative Process

9/30/2016

7 Comments

 
An Explanation
As anyone who knows me will attest, as an artist I have a thing about bunnies. For Lynch it was 'the eye of the duck'. For me, it's twitchy noses and floppy ears. Don't ask me why - I have no idea. Some years ago, I made this piece for my wife, Kara.
Picture
It's fairly minimalist, which, for me is critical as I'm an indifferent artist and if I add too many elements, my amateurishness reveals itself like a weird uncle at a children's birthday party.

Speaking of weird, I also discovered this cryptozoological oddity some years ago.
Picture
I have no idea why anyone created this. Is it meant to be scary? Funny? What? No idea. Regardless, it's an image that seems to creep into my mind and sit there like an earwig determined to live up to an urban legend.

Some years ago on a visit to San Francisco, I put a coin into a plastic-egg-with-toy vending machine and received a weird plastic rabbit with horns. 
For some reason it terrified me and I actually had to get rid of it because its strangely impassive eyes and antlered visage seemed more aligned with the infernal than with childhood joy. Nevertheless, horned bunnies have made their impression upon me, like... no I'll spare you more poor similes.

Regal Street Art
In a non-bunny turn of events,  I discovered the street artist 'Koralie' in 2009, thanks to the lovely book Pictoplasma. A lot of her work is like this.
Picture
For me, there's something wonderfully noble and goddess-like to these images. Her figures are usually in a posture of quiet contemplation, which lends them a calm majesty. When I saw this, I immediately... thought about a bunny variant. Yes, I know, it's a problem. I have pills and they help sometimes. 

​And Now
All these odd bits and pieces finally amalgamated into a bunny-demon thing. It's sat in my head since I started this project years ago. She's finally in the game. Her name is Felorn. This is the waterfall area, where she lives. I hope you like her. She has a key role to play in the game.
7 Comments
Hannah McGill
9/30/2016 04:38:02 pm

Aww, she's a jackalope! Or I guess you'd call her a wolpertinger. Here's a real horned bunny: http://web.stanford.edu/~lsmith36/historyandtaxonomy.html

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Achiko link
12/27/2016 03:01:37 am

Well Dene i like Bunnies illustration. I agree with you about idea bunny with horns, yes painted well proportions and visual style normal but me too didn't catch the idea..... I mean conceptually you wouldn't judge this creature because it's an "empty" inside. Last illustration i like it character speaks herself :).

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Zav link
12/29/2016 03:54:54 pm

I was just the thinking how pretty much all the games that are currently available and on toucharcade are just so so naff, or all of the same playing type, and was again contemplating replaying some of my old faves, Inco wo Do be one of these, and then had a thought to return to the FM website in hope that something might Bemuse me (sorry), and lo and behold blooming just wow! Last time I visited you'd just posted your Churchill post so this was some time ago.. So, Bemuse ey? Thank you. It looks beautiful. Turning out to be your very own guardian (the last guardian), if you see the similarities, if there are any.. I will now be again checking back super regularly..

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Dene
12/30/2016 02:40:37 pm

My thanks. I'm definitely preferring this new look. I'll do another blog soon!

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Omniportance
1/2/2017 12:00:53 pm

I love the work you have put in so far! Incoboto was a very poignant and immersive journey on iPad, will this game be available on steam?

Reply
Dene
1/3/2017 11:06:53 am

Thanks for the compliment. When I got 'stuck' a while back, I shifted to PC/Mac as the chosen platform. It did nothing but confuse and slow things down, so I shifted back to 'pure' iOS focus in order to clarify and simplify gameplay once more.

Once it's done, I'll evaluate the options and see if it's feasible to port it once more.

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Zara C link
11/4/2023 12:12:48 pm

Goodd read

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    Author

    Fluttermind’s director, Dene Carter, is a games industry veteran of over 25 years, and co-founder of Big Blue Box Studios, creators of the Fable franchise for the XBox and XBox 360.

    Dene takes great pride in doing every aspect of game-creation entirely by himself. Nobody knows why.

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