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Frustration and Light

11/23/2012

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It's about a week since Incoboto Mini was released. It's also about a week since I realised there was an iPhone 5 bug. And fixed it. And sent it off to Apple. The sense of doom when you know that people are downloading something with a percentage chance of a crash (that might put them off your work forever) is quite unpleasant. 

All I can do is wait and thank those people who are waiting for the fix for their patience. For those of you feeling angry or dejected: hang in there. It's coming.
Picture
In other news, I've decided to release another fuzzy teaser shot of BeMuse. 

In case you're thinking: 'Hmm... looks like another side-scrolling platformer,' let me assure you - it's not.

I'll also give another hint by saying that my 3D skills are improving a great deal. 

That's right folks - all scenes in the game will be in 3D. They'll rotate, pan and zoom - for reasons that will become clearer as I develop it further. 

I'm using Unity this time around, and I think you'll start to understand why as details are released.

As for what kind of game it is... well, the icons at the bottom left and the strange amorphous thingy at the top left provide a clue. Plus... is that a beam of light in the background?

Key words for today: Illumination, Imprecation, Invocation. I spent a lot of time yesterday trying to define the difference between a friend, a pet and a deity. Fun stuff. For those of you who rejoiced in the death and entropy of Incoboto, you'll be pleased to hear that I don't lighten up a single bit with BeMuse. There is no Corporation this time around, but there is The Circle, equally faceless, bureaucratic and stupid... and useful.

This is going to be the most bizarre game I've ever made, and I hope you join me on my journey into the weird... or should that be Wyrd?

As ever, I welcome speculation, by mail, blog-comment, Twitter or even by posting in the forums. The forums will also where I'll be posting links to the web-version when it becomes available for testing.

Have a good weekend.

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    Author

    Fluttermind’s director, Dene Carter, is a games industry veteran of over 25 years, and co-founder of Big Blue Box Studios, creators of the Fable franchise for the XBox and XBox 360.

    Dene takes great pride in doing every aspect of game-creation entirely by himself. Nobody knows why.

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