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Incoboto Mini Out Now!

11/17/2012

10 Comments

 
Picture
For those of you who desperately wanted to experience the vast, mind-staggering, interspacial galactic mood-fest of Incoboto on a tiny, weeny screen covered by your chunky thumbs, I'm pleased to announce that Incoboto Mini edition is out now.

It is identical in nearly every respect (bar a couple of level tweaks for performance reasons) and features the new 'normal-person friendly' joypad controls... if you turn them on. 

Please click on the big fat picture above for a link to the App Store.

NOTE: There's currently a weird bug when running it on iPhone 5 that causes it to crash on some phones. An update is already with Apple, awaiting review! Thanks for your patience!

10 Comments
Ricardo
11/27/2012 04:26:35 am

Hey there,

this release is very good news!

Would you consider making the iPad version universal so it can be played on both devices buying once? The Mini version should remain iPhone only (as it is cheaper). This is what the guys from Sword & Sworcery did, and it keeps all users happy: iPhone only owners can keep the mini, but iPad or iPad+iPhone owners should only buy once.

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Dene link
11/27/2012 06:42:02 am

Due to the hideous surgery I had to do on Inco to get it to run on iPhones at all, relatively unlikely to end up being the 'canonical' version.

In the future, anything I make will be Universal from the start.

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Ricardo
11/27/2012 07:09:06 am

Hey, thanks for your quick reply!

Yeah, I understand what you are saying.

But,actually, I didn't mean to use iPhone version as the canonical one. What I meant is to include both actual code sets and assets inside the Universal IPA (which would replace the iPad version), and then detect device and choose appropriate code path and assets for either iPad or iPhone (and a subset of assets can be shared by both versions). That's what some developers do. We went with a similar solution for making Supermagical universal.

The downside is that the IPA grows a little bit, but the upside is that users can choose to buy a (slightly more expensive) universal version, or the smaller and cheaper iPhone-only version. ;-)

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Dene link
11/27/2012 07:46:53 am

Oh, I see! Interesting - I've not tried doing that. Thanks for the info.

Having ripped out OpenFeint (thanks Gree) so rapidly, I've managed to create a whole bunch of problems for myself, so any changes like that probably aren't going to happen in a hurry. At the moment - I just want the current fixes to get authorised in the App store!

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Ricardo
11/27/2012 08:29:17 am

Thanks again. At least there's some hope! So many great games ruined because I feel forced to buy it twice... (Hellsing's Fire comes to mind).

Congratulations on Incoboto (truly impressive that you did all by yourself!) and good luck with the bug fixing. ;-)

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grants for writing a book link
11/4/2013 05:05:11 am

A fantastic blog with a lot of useful information. I would love to get updates from you. Keep blogging. All the best.

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Kel
4/24/2019 09:49:27 pm

I loved the iPhone incoboto mini app. I see it disappeared from the market? When can we expect to get it back, or do you guys have fresh games in the works?

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Dene Carter
4/25/2019 10:35:38 am

Hiyo. You'll be pleased to hear that it's being resurrected as part of the GameClub project. In the meantime, I made a text based horror game called The Horns recently and launched on iTunes.

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Berni
9/27/2020 03:03:04 pm

We miss Incoboto Mini. My wife and I used to play it a lot before we were married. I called her Solecito then, “Little Sun”. iPhones changed, versions changed, we lost the game, I got in huge health problems, and these days we remembered. I asked my wife if she remembered the name of the game. She made a pause and she got it. I was so happy! Then it is unavailable as far as we can see. We want it back. We miss it. I hope it’s updated soon and we can play once again! What a lovely game!!!!!

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lloyd washing machine link
10/22/2020 01:08:50 am

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    Author

    Fluttermind’s director, Dene Carter, is a games industry veteran of over 25 years, and co-founder of Big Blue Box Studios, creators of the Fable franchise for the XBox and XBox 360.

    Dene takes great pride in doing every aspect of game-creation entirely by himself. Nobody knows why.

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