This week has been a preparation for the imminent 'Playable Teaser' version of Wardenclyffe.
Yes, really. No, I'm not joking. I know it's been a long time. I have friends playing it and discovering the stupid bugs that only appear when you let someone else play around with your stuff. Yay. This summer, my wife played my game for a few moments and said: "Why the hell are you doing this on mobile. That's is stupid." So, in grand Fluttermind-ey tradition... I... um... rewrote a vast amount of stuff, and made the game a free-roaming, 'bigger' thing than it was before. BUT! Before you batter your foreheads to jelly with frustration, the good news is that it means I'm actually able to do the thing I wanted right at the beginning, the thing that people have been bugging me for since, ooh, 2013. I can now put out a testbed you can all play with. Soon. Major bugs notwithstanding, in the next week or so. It's not going to be a finished game, or even much of a game. Most of the rituals I've put together need more work, so there's a lot to be done. But the important thing - getting people to move around my new world and perhaps speculate as to what might be coming - that's entirely possible, and really, really soon. So, yay? Yay.
3 Comments
1/13/2018 11:09:59 am
Tentatively showing interest in testing this, and I suggest tentative as I would also like to play the finished version..
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Dene
1/13/2018 11:22:50 am
All I'm hoping for with this release is an initial: "Oh! So this is kind of what it's going to be like!" It'll change a lot over time. But part of the experiment will be me seeing how much vagueness can be tolerated in gameplay. Hopefully a lot - if not, then I'll have even more work to do.
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AuthorFluttermind’s director, Dene Carter, is a games industry veteran of over 25 years, and co-founder of Big Blue Box Studios, creators of the Fable franchise for the XBox and XBox 360. Archives
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